#include "chartdir.h"
int main(int argc, char *argv[])
{
// The data for the pie chart
double data[] = {18, 45, 28};
const int data_size = (int)(sizeof(data)/sizeof(*data));
// The labels for the pie chart
const char* labels[] = {"Marble", "Wood", "Granite"};
const int labels_size = (int)(sizeof(labels)/sizeof(*labels));
// The icons for the sectors
const char* texture[] = {"marble3.png", "wood.png", "rock.png"};
const int texture_size = (int)(sizeof(texture)/sizeof(*texture));
// Create a PieChart object of size 400 x 330 pixels, with a metallic green (88EE88) background,
// black border and 1 pixel 3D border effect
PieChart* c = new PieChart(400, 330, Chart::metalColor(0x88ee88), 0x000000, 1);
// Set donut center at (200, 160), and outer/inner radii as 120/60 pixels
c->setDonutSize(200, 160, 120, 60);
// Add a title box using 15pt Times Bold Italic font and metallic deep green (008000) background
// color
c->addTitle("Material Composition", "timesbi.ttf", 15)->setBackground(Chart::metalColor(0x008000
));
// Set the pie data and the pie labels
c->setData(DoubleArray(data, data_size), StringArray(labels, labels_size));
// Set the colors of the sectors to the 3 texture patterns
c->setColor(Chart::DataColor + 0, c->patternColor(texture[0]));
c->setColor(Chart::DataColor + 1, c->patternColor(texture[1]));
c->setColor(Chart::DataColor + 2, c->patternColor(texture[2]));
// Draw the pie in 3D with a 3D depth of 30 pixels
c->set3D(30);
// Use 12pt Arial Bold Italic as the sector label font
c->setLabelStyle("arialbi.ttf", 12);
// Output the chart
c->makeChart("texturedonut.png");
//free up resources
delete c;
return 0;
} |